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Fixed a typo in inerHTML to make it the correct innerHTML
Added a note about loop option and updated #lottie_loader CSS style
Added first draft of the How To: Adding a lottie based loader to my awe app
Updated How To: Showing a fullscreen video from a tap on an object in my awe app (markdown)
Removed hd and xd sizes that are not actually available on poster_image and poster_video
Updated text example (markdown)
Removed comment that only .js font files are supported - .json is too. And added line to show that visible:true should be included.
Updated How To: Adding transitions to your objects (markdown)
First draft of the Custom Transition How-To
Created How To: Adding audio to my awe app (markdown)
Changed resolution reference from sd to hd
Added new application_base_ready event
Added a note about including CSS styles (with pointer-events) for custom code example
Updated documentation to define changes to 'fallback'
Updated How To: Adding simple object interactivity to my awe app (markdown)
Added a section on 'adding this interactivity to a 360° scene'
First draft of the Adding simple interactivity How-To
Added extra code checks to make sure nft plugin updates are only applied in image views in live mode
Adding some more details to scene_loaded, tracking_state_changed and object_clicked
Added code to set tracking .is_running() and .pause_video_texture()
First draft of the Custom HTML How-To
First draft of the Fullscreen Video How-To
Added section about awe.states object
First draft of the events How-To
Added new documentation for awe.util.get_asset_file_url() that supports URLs for the new CDN layer
Updated How To: Referring to assets uploaded to my awe app (markdown)
Created How To: Referring to assets uploaded to my awe app (markdown)
Destroyed view mode example (markdown)
Destroyed obj loader example (markdown)